﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class WeaponBase 
{
	public int basicDamage = 2;	
	public int totalDamage;	
    public int pushPower = 5;

    //different weapon may have different formula
	public virtual int CalcDamage(int power)
	{
		return totalDamage = power + basicDamage;
	}
}
